December 14, 2010 New Google Earth Project
These screenshots represent the story that my google earth project told. Beginning at the entrance of Emily Carr and diving in the ocean. Zoom out of the water to the vast site of Mt. Everst, scanning the mountain passes and terrains of ‘nowhere’, then zooming out and into Las Vegas – giving a more fast paced, technological, and busy aspect of our world. It is to represent from a first person perspective, our world through its beauty, its chaos, and its development. A sound track was added giving sounds from everyday life – wind, sound of ripples, traffic, conversations, and further integrated ambiance. In Nepal, all becomes peaceful and serene. In Las Vegas, it becomes loud, large, and intense. It is based on the film, Koayaanisqatsi — literally translated as ‘life out of balance’ — (1982) directed by Godfrey Reggio and music composed by Phillip Glass.
It is one of my most adored films that helped me become inspired regarding reflection. I wanted to give a similar subtext, within Koyaanisqatsi, into my own mini project using the highly technological program – Google Earth. I enjoyed the process of capturing the different camera angles of the world and playing with the light. These pictures above tell a shortened story of what the project came out to be. This project has led me to further investigate the process and techniques of 3D applications in my artwork.
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October 27, 2010 Google Earth Inspiration
These are some of my influences for my Google Earth project. I originally wanted to focus my theme on our history spreading from Africa to India to China to Korea, Vietnam, and Japan representing a time-line of man. I feel a lot of work could go into this and I would want the information to be legitimate and the best it could be. Too much time I think and too educational. Though, I know it could be good, I don’t think I have the Google Earth experience to complete it in a week. I am now leaning towards the theme of the Earth itself picking apart its beauties in a non traditional narrative way. More will be disclosed when I have a more developed idea.
I have always loved this movie and especially its ending. Had to include it.
I really enjoy this video. Any presentation which makes me feel small, I enjoy. I love hearing presentations on space and its vastness. Science is a positive for me. However his title and comments put a big negative spin. Why relate Earth’s beauty to God? Why can’t it just be.
This is my favourite. I have watched it a couple times. This is definitely my decision turner. The richness of colour, the clearness, the small shapes of colours in a vastness of black, the music – all of it makes it a well done video. However, the end is a bit too much for me. The less animation the better. Not a lot of activity is what I’ll be going for. He worked on a program called AE – a 2D program, so did a lot of 3D looking drawings. 3DS Max is a software used for building things three dimensional on the computer. I’m fascinated. Maybe I’ll check it out.
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October 22, 2010 Urban Intervention Project
Here are my five finished images – photographed on site:
A very simple and clear image emphasizing child humor. Put this next to any sign and won’t that company feel silly.
Something your eye may or may not catch while walking up the stairs. If you wonder about security, maybe think twice – one way or another.
A relaxing feeling corresponding with the yoga practice or a yoga mockery, your view.
Originally this was to go on a three-dimensional construction paper figure that was to be placed on top of the washroom logo on the main floor (past post will display the site I am referring to) – this and a couple other drawings were to create a conjoining story that flowed into the washroom logo. Didn’t work out – so he is now placed as a logo of the Granville Island poster map.
Though the dimensions of the figure are off (too tall), he was to blend into the sign displaying a logo for tourists to read as they enter the hotel for a fine lunch and stay. They can read it as a complimentary picture or a picture that mocks their laziness. Again, your view.
I had fun and some trouble with this project. I endured many session in the DOC lab thinking I was finished when I had only started it seemed. Lots of Eduardo and some Carlos time. They were a huge help. Eduardo and this project opened me up to the opportunity of drawing in Illustrator. Much of the little things became very challenging like mending the “ninja” head together for the vinyl cutter to read – a nightmare almost. Such a simple figure.
I noticed, from critiques, that the images did not have a common theme linking the characters together other than being black and human like figures. Throughout the project, I reached different stages of drawing experimentation. This was the success for me not the end result. As much as I do enjoy my “pee-er” and “ninja man”, I much rather enjoyed the process making them and understanding vinyl cutting, in addition to be able to get my ideas better in a drawing format using illustrator than by hand. I will like to do this project, on my own, again – keeping my stick figure theme, but embracing an occurring theme and giving more context and interconnection to the environment – progress in the interactivity department will be my next goal. There are some ‘stick-figure’ artists out there that I explored a little, and maybe I’ll post some examples later on.
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October 22, 2010 “Dimensions of Dialogue” -Jan Svankmajer, ’82
http://thedevilsdoor.wordpress.com/2010/02/09/jan-svankmajer-czech-filmmaker/
Jan Svankmajer, a Czech surrealist and filmmaker, was born September 4, 1934. He works with many mediums but is best known for his surreal animations and short.
Tim Burton (“Beetlejuice”, “Batman”, “Edward Scissorhands”), Terry Gilliam (Writer of “Monty Python and the Holy Grail”), and Shane Acker (animator of Lord of The Rings: Return of the King) are just a few who became inspired by him.
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October 20, 2010 GPS = Artform?
It is strange to think that the technology that is utilized – to locate threats in our world, to locate an exact location to develop directions by, to immediately be able to trace the signal of a household if a person is in distress, and to find out information of our geographical world – is now being utilized in collaboration with each other to present an art form. Though, throughout our history technology has always been apart of art. Each decade, a more tangible creation becomes available. This is just the new evolution of an art form. From photography to sound to moving picture to the Internet to the digital world to interactivity and now to, proprietary geospatial technology.
In Ryan Griffis – “For an art against the cartography of everyday life”, he discusses the form of the technology in relation to our privacy, to the definition of its art form, comparing it to what is used today i.e. GoogleEarth, Housing Maps, and Chicago Crime. He continues to provide further examples and mentions the critique of location-based media art. I especially enjoyed the last part of his essay. Griffis states, “The melding of knowledge and space requires the simultaneous fusing of that knowledge with privileges of mobility and technological access.” I am not quite sure what he means by this but I like it – in order to attain a knowledge of our land, our sky, our water, and our planet, we must acquire the access in order to analyze this new technology. Therefore, freedoms may become controversial and lines may be crossed in that, “Many have attacked this complicity and the historical connections between contemporary technologies of geographic visualization and the US military” (Griffis). To know that this technology stems from the military invention may skew away our aspiration of this tool. Interesting so, if our military was exceptional and gave us joyful results, so many technologies and theories would be skewed to the other end of the spectrum. There is a link/source from Griffis’s article to a type of educational blog. A blogger named Brian says this: “The fact that the difference between such efforts and the current military maps used by the Pentagon does not appear clearly on American TV is hardly something you can blame the artists for! There is a difference between general culture critique and constructive critique directed toward people carrying out specific projects.” This linkage – now that artists are utilizing this tool, they can now get blamed for geocaching problems.
“Acknowledging the shifting boundaries between the space we consider inhabitable and these computerized spaces, the notion that we are moving through the space created by satellites and control centers, miles away from our perceived location, becomes thinkable. And if we can move through these spaces, our movements can likewise be regulated by them” (Griffis). This is the ultimate downside of this technology nicely stated. In order for us to indulge into this fantastic technology, our privacy becomes less and less. He later states, “Media theorist Drew Hemment has suggested that locative media might be better termed “embedded media” in recognition of its “inherent complicity in the operation of power,” referring, of course, to the recent practice of journalists being “embedded” with the US military” (Griffis). The upside as seen in the past decade through the news – our ability to record any situation at any occurrence, is quite astounding. From a bank robbery, to an oil spill, to a hurricane, we get the results all around the world in just a moment. Therefore to cut at our privacy will in turn boost our safety. This is the upside and I believe it. Or at least, we can understand more aspects of our ruling government – less secrets allowed. I say the more creations artists make with this technology, the better. ‘Pandora’s Box’ has already been opened, so we cannot go back, therefore let us expand it and depict it’s sight, then become entertained from what we get.
http://www.re-public.gr/en/?p=176 – Ryan Griffis, “For an art against the cartography of everyday life”
http://www.turbulence.org/blog/archives/000493.html – Brian Holmes
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October 18, 2010 Urban Intervention Progression
I have spent much time inside the DOC center. I am gradually learning the tools of illustrator, utilizing them specificially for vinyl cutting. It is quite interesting. And, best of all it allows me to draw better. In my head I know what I want but when I grab a pencil, it does not seem to translate on paper. Perhaps I just need more practice. Though, with using the pen and the shape tool in illustrator, then changing the individual shapes and proportions of the drawings, I am able to demonstrate a realness to it. It is something to work on.
I have also ran into some difficulties along the way of this project. First and foremost, I was told that cutting stick figures too small (i.e. one inch tall) would not work. I was very disappointed as most of my sites included small figures. They also seem to blend in more. I believe they can get to offensive if too big. Also, one of the sites that I had pinned my eye on, relating to an outside billboard…is not there anymore. The poster was switched to a new one. Of course the day before cutting. Just so happens.
Therefore, with time constraints, I will submit four stick figures around the island. I was going to do five. I very much enjoyed the logo on the main floor of Emily Carr at a specific washroom:
I felt I could add some signs using white construction paper and pin it to the wall, then place the vinyl on the paper. I particularly liked this idea because of the interactivity and the camouflaging used. I wanted to create something of a story. I was going to include this drawing:
But I could not see the smoothness of the images combined. I also didn’t like the idea. Though I liked my drawing so I wanted to include it. Other ideas popped in my head but didn’t stick. Too bad I couldn’t use this site, maybe next time. The original idea included explicit drawings that I would rather not show. They are not smoothly integrated with the other signs, primary exclusion, and ended up looking like it was mocking the handicap which is not what I wanted.
That’s one thing I enjoyed about this project, I do like this medium and can see myself doing this again, but more time on the drawings and better integrating them into our city life.
Finally, I would like to add one more thing:
I like this drawing. I think it could be utilized as a piece in itself; alone. I think pasting it beside and on top of multiple images, really provokes. It is such an easy image to depict, it is silly and offensive, and will take away the sophistication of any such site. Just a thought.
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October 13, 2010 Google Earth Exploration
I have never seen videos using Google Earth as its application. I had not realize that one could record your activity on Google Earth whether exploring the sea (underwater), exploring space, and exploring different territories of Earth. The military has such a advantage with this application that I think is under assumed. They are able to track and identify the pieces of our Earth in a second whether China, Mars, Hawaii, or the Artic. I would like to explore this topic and maybe utilize some sort of it for my project. That or maybe explore a certain part of a continent and giving off a type of a feeling connecting to that location utilizing a specific sound track, photos, moving images, Google Earth tools like showing weather, 3D building, etc…, and videos (if I can learn how to incorporate that into the Google Earth record mode).
In addition, I am currently taking an introduction to Asian Studies at UBC. I am interested in the evolution of humans through social classes, religion, ethics, war, and their politics. I could piece together a project working from India and moving through China, Vietnam, Korea, and Japan. Even beginning in Africa in 120 000 BCE, the beginning of Homosapians up to the end of the common era. Something like this may be interesting.
Looking
“Explore the Ocean in Google Earth 5.0″ -Google
“Critters 2″ -Google
http://www.youtube.com/user/mkbarth?blend=2&ob=4#p/u/26/XOPMjqlSKFM
“In The Navy” -Google
http://earth.images.alaska.edu/kmltours/index.html
These first three are examples that Google released. The first is a documentary type of a style selling and informing people to the advantages and new features Google Earth has to offer. It does this by including interviews, photos, facts, and able to see how to view these features using the tools of Google Earth. I enjoyed it. It opened my mind up to the possibilities of Google Earth and it was very factual and informative. “Critters 2″ is a fun video. This along with many, many other videos with views over 500 000, is approximately 2 – 5 minutes. It includes a music track, simple Google Earth travel functions from place to place, and 3D examples always utilizing a specific theme like “cars”, “animals”, “unusual landscapes”, “skyscrapers”, etc… They get to be pretty boring after thirty seconds. The music and the variation of animals made me watch the entire clip. There are too many examples of these. The last example, “In The Navy”, was a good example to look at. It makes the viewer participate and open up Google Earth, clicking things, and changing options to continue the presentation. Other than the music, I enjoyed it very much. It had quick shots, various shots, overlay photos, different angles, etc… Good example.
“Google Earth Guys” -College Humour
“The Wall” -Paula Levine
http://thewall.name/
These last two examples were composed by companies other than Google. The first, “Google Earth Guys”, edited and executed by College Humour, I found quite compelling. It mixed much animation with Google Earth application, some music, and much voice over and sound effects. I enjoyed watching it and wanted more from it. It was very funny. The good aspect – I barely noticed it being in Google Earth application. It was pieced together very smoothly and went for a short film type of a piece i.e. to not realize the Google Earth like background at the same time advertising Google Earth to a young audience. Very Well done. I liked this example the best and may hope to utilize the smooth transitions in my final project.
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October 6, 2010 Urban Intervention Thoughts
This is an example of my urban intervention project. There will be multiple cuts of the same ‘stick figure character’ but in different poses depending on the environment – idea in process. This is a rough draft and believe I will be keeping with the ‘stick figure’ theme. It will be posted inside and outside the school or on local businesses.
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October 6, 2010 Dark Matter: Majority and Minority
It seems today that the majority of artists build pieces in order to earn a buck. This reasoning, according to Gregory Sholette, seems to be a much more popular logic than the logic of creating something for the absolute artistic value. The artists in our world are becoming more focused on the economy of their artwork than what they believe as the most interesting idea. This combined with the idea that many people today – considered artists – do not even have a Bachelors of fine art, and are creating best selling stuff. Does that make their art not sophisticated art? If it produces a lot of money, does that make it good art? Sholette speaks on this matter stating different genres of the artworld, different scholars and artists giving their own critique, and demonstrating his own principle titled, the “Dark Matter” of the art world.
In astronomy and cosmology, dark matter is theoretical matter that exists based on gravitation and radiation. “Cosmologists describe dark matter, and more recently dark energy, as large, invisible entities predicted by the Big Bang theory.”ª On a larger scale, individual galaxies are concentrated into groups, or what astronomers call clusters of galaxies. The space between galaxies in clusters is filled with hot gas. By studying the distribution and temperature of the hot gas we can measure how much it is being squeezed by the force of gravity from all the material in the cluster. This allows scientists to determine how much total material or matter there is in that part of space. Most of the stuff in clusters of galaxies is invisible and, since these are the largest structures in the Universe held together by gravity, scientists then conclude that most of the matter in the entire Universe is invisible. This invisible stuff is called ‘dark matter’, a term first used by Fritz Zwicky who discovered missing mass in galaxies during the 1930s. Though there is ongoing research, there is no evidence on what it is exactly and how much effect it does or will have in our Universe.º 
I found the background and definition of ‘dark matter’ to be interesting – not quite understanding Sholette’s use of it as his primary metaphor in his essay. He relates this cosmological theory to making up the “bulk of the artistic activity produced in our post-industrial society”ª – the ‘missing mass problem’. Sholette states that most professionally trained artists exist within this “darkness”. These artists are everywhere. According to the scientific metaphor, 90% of our planet…emphasized to make his point of course, are these well trained artists. They exist within the background because they do not seek greed and keep producing things to hopefully reach a point where their idea becomes tangible. Very few gain such “visibility with the formalized institutions of the art world”ª. The ones who do, so says the author of the essay, are the “informal” ones who create work in order to “infiltrate high schools, flea markets, public squares”, etc… and “do not set out to recover a specific meaning or use-value for art world discourse”.ª Why? Because people seek entertainment. They desire this before meaning or more so, rather this. This mixed with anything that may be considered cheaper, more joyful generating, or higher reputation value, gives people a reason to participate.
“What can be said of dark matter in general is that either by choice or circumstance it displays a degree of autonomy from the critical and economic structures of the art world and moves instead within, or in-between, the meshes of the consciousness industry.”º
It is a choice any person makes in their field – to search for the more commercial aspect (safe, affordable, mainstream) or pursue a self-desire/individual type field (risky financially, outcast possibility, and your own). The value on how much ‘education’ you contain, does not matter to me. Karma: ‘what goes around comes around’ or “good actions produce good fruit and bad actions produce bad fruit”. There is a Buddhist and Hindu linked theory called Karma Yoga – to do the fruit of the action without the thought i.e. no action, no intention, just reaction – only result. Therefore, the idea of doing good, or the process in doing the good deed, has no importance. Only the end result, the final action is what matters. It is an interesting Eastern theory that I believe should be the primary judgment to a successful piece.
ªNeMe: DARK MATTER – Activist Art and the Counter-Public Sphere by Gregory Sholette. February 2005: http://www.neme.org/main/330/dark-matter#fn13
ºChandra – X-Ray Observatory. Cambridge September 2010. “Dark Matter”: http://xrtpub.harvard.edu/xray_astro/dark_matter/index.html
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October 1, 2010 My Final Panorama
This, representing my finished panorama, is a success for me. I wanted to demonstrate the interaction between the practitioner and the beauty of the park surrounding him. And giving a feeling that a warm, meditative movement is at work.
This man participated in 30 minutes of solo practice, warming up, before participating in an 90 minutes of Tai Chi. His warm up consisted of punching, sinking low, push ups, stretching of his limbs, jumping, kicking, and activation of blood flow and flexibility in his hips and abdomen (the essential part of a Tai Chi practitioner — “tan tien” — where the Chi or energy develops to give power to the rest of the body). This ‘center’ is a very old and prominent principle in Eastern martial practice known in Japanese as the “Hara” (location is of your belly button I believe).
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